
There’s even a skill trees! Lets start with the Engineering skill tree. If you’re in the middle of a drive or race, you can even examine the parts to see if they need touch ups or if they’re really fit for the kind of race you’re in or environment. Want to do this? You get cute little QTEs for changing parts, and this moves over to pit stops too. There’s a lot of parts too, of which can all be exchanged. Indepth descriptions of each part, their functions, zoom ins, and the whole shebang. This will immediately tell you someone on the dev team really loves motorcycles.

Inside of this, is a section called “Motorbike Mechanics”. You can also buy and sell parts if you need or want to. Next, is your Motorbike Stand, which is where you can fiddle and customize with your bike. You’ll get currency and unlock parts doing certain events. This is how you’re going to proceed in the game. Races, sponsor and manufacture trials, cups, and just challenges. The Calendar is where you do events, one per in game day. I am awful at simulation games, the Switch is probably not really the best place for them either, at least with Joycons, but we’ll get to that later.Īs this is a simulation racing game, the big draw is the career mode.

I’m gonna be honest, I immediately went with Beginner. However, RIMS Racing immediately greets you with some difficulty options. Almost prohibitively hard, the ultimate gatekeep genre. There’s quite a bit of simulation racing games on Switch aren’t there? I see more with cars, but luckily, RIMS Racing lets you ride motorcycles instead.
